Banished from The Marked, Liza is recruited by the government’s occult research department, Shadowgate, where she is encouraged to take her magic to the limits and beyond. The Marked must find her before she succeeds in creating an unstoppable army of super-soldiers.
Rejected by the super secret society of magically tattooed millennials, Liza has found a new group of friends in The Marked #2. She’s hanging out over at Shadowgate, the government’s super secret occult research department. They’re probably using her, but they have loads of fancy toys, and they’re treating her pretty well. She’s a rock star. As long as they get what they want, anyway.
David Hine and Brian Haberlin develop some seriously complex relationships in this chapter. There’s a weird kind of respect between Liza and Benis that caused Benis to show mercy in the last chapter, but Liza’s thirst for power is going to push what’s left of that bond to its limit. The dialogue and interactions flow much more naturally in this installment than the previous.
The art of The Marked is pretty spectacular. Haberlin and Geirrod Van Dyke put up a unique visual signature that works really well for the material. Character designs, sets, and backgrounds are distinct, detailed, and interesting. Glyph imagery blends neo-trad, bio-mech, and tribal designs in a way that is striking and impactful.
I said in my review of chapter one there isn’t anything terribly groundbreaking in The Marked. Occult power and tattoos, disenfranchised kid selling out her friends to The Man, a secret school teaching kids to harness their mystical powers… All very familiar stuff. That’s not to say it isn’t good. I’m enjoying it. I’m just waiting for that first big pop that will set it apart from the books that came before it.
The Marked #2, Image Comics, 20 November 2019. Story by David Hine and Brian Haberlin, art by Brian Haberlin, color by Geirrod Van Dyke, letters by Francis Takenaga, lead developer David Pentz, produced by Diana Sanson and Hannah Wall, edited by Melanie Hackett.