The Monthly Megazine Issue 419: Devlin Goes To Waugh

by Richard Bruton

The Monthly Megazine – doing just what it says, taking you through the latest goings-on in the sister monthly to 2000 AD.

(Cover by Cliff Robinson & Dylan Teague)

Oh, you gotta love a great Robinson/Teague cover.
The latest Megazine hits shops today, 15 April, to whatever shops are still open and on digital. And please, please, please, do try and use the shops folks, we’re looking at the biggest threat to comic shops we’ve ever seen right now. We’ll get through it, we just have to keep it together and not go stir crazy.
So, to help with that… have a preview…
Issue 419 sees five strips continuing, with more Dredd: Bad Sector, with Joe dealing with a corrupt sector and a fungal infection, there’s more Vamping it up with Devlin Waugh, more fearsome floral and fauna problems in Blunt, more zombie video game action in Zombie Army: Last Rites. And bringing the issue to a close, we have more brilliance in Lawless. All in all, a damn fine Meg this month.

JUDGE DREDD: BAD SECTOR – PART 2 – FINAL PART – Arthur Wyatt, PJ Holden, colours by John Charles, letters by Annie Parkhouse.
Dredd in charge of sorting out a bad sector in MC-1, where there’s a new fungus being mass-produced as the latest high. And I’m wondering whether Wyatt’s done the whole story just because the phrase ‘Fungal Boogie’ popped into his head while he was in the shower?
It doesn’t matter, because it’s delivered a good little tale of corruption in the Meg, Judge Caliban a classic case of getting in way, way too deep to get out, and now that Dredd’s come in to sort things, both he and we know it’s only a matter of time before everything goes wrong.
Nice little tale that’s building well, all accompanied by the stylings of PJ Holden, who does a great Dredd.

 
DEVLIN WAUGH: A VERY LARGE SPLASH – PART 5 – Ales Kot, Mike Dowling, letters by Annie Parkhouse.
Devlin’s in trouble, his friends are all possessed, dead, and coming for him. And now he’s had to take the rather extreme step of letting the demon Titty enter his body.
All of which means that it’s time to let Mike Dowling go wild with some action sequences…

Very, very good action sequences indeed. He’s shown, over and over here, that he can do some incredibly cinematic artwork, the sort of art that slowly, skillfully, builds up tension in the storyline more than any words could ever do. And now, as it all explodes, it’s similarly fabulous.
And it also gives Ales Kot all the chances he needs to give Waugh some beautifully smutty lines…

Trapped under a mountain of people demanding my meat. Can’t say this is the first time…

And all the while, the true villain of the piece is still waiting in the wings. Yes, there’s more to come. And it’s a great thing.

 
BLUNT III – PART 5 – TC Eglington, Boo Cook, letters Simon Bowland
Blunt and the survivors of Getri-1 are still, despite their best efforts, on the planet. And as they’re want to do, the secrets they’ve been keeping about the particularly unique nature of the planet’s flora and fauna are coming out.
The ship’s tech droid, Conrad, is deep into investigating the planet and the genetics behind the unique nature of things here, the symbiosis, the invasive nature of what the droid has termed the ‘Getri Molecule.’
But there’s still the rather big problem of the mutant-Zhind creature that’s somehow, for whatever reason, drawing muties to attack the ship. And now Marshal Lamb finds that things with his tech droid might be very different from what he thought.
It’s a fantastic episode, Eglington and Cook dropping in a heap of exposition in the back half of the episode, all telling us what Conrad’s been discovering, but doing it so beautifully visually, just great, great work.

 
ZOMBIE ARMY: LAST RITES – PART 4 – Chris Roberson, Andrea Mutti, colours by Matt Soffe, letters by Simon Bowland.
The zombie drama continues, with Roberson writing something that’s turning out to be half video game done as comic, half great adaptation of a very cool low budget zombie movie.
No surprise about the video game aspects, since it’s the comics tale of the latest Zombie Army game. But it’s the low budget movie adaptation aspect that really is what keeps me enjoying this one.
They’re trying to get a shot at the ‘Summoner’, the thing re-spawning these zombies and causing all the trouble. Basically, they’re playing their own video game, working their way through the baddies and the nasties, through the game structure, all to get to the level boss.

 
LAWLESS: BOOM TOWN – PART 5 – Dan Abnett, Phil Winslade, letters by Jim Campbell.
And finally, ending the Meg is the best thing in here, although it’s pushed hard this month by both Devlin Waugh and Blunt.
But Lawless just keeps on delivering a wonderful tale, month in, month out.
Damn this is just so full of great stuff, but there’s nothing better here than this bit of wonder, with Phil Winslade giving us a masterclass of how to do an action sequence with raw emotion and incredible slo-mo effects…

That, ladies and gents, is just part of why Lawless is so damn good.
Storywise, we’re recovering from the turprise reveal last month, it’s a return to the Badlands, where the feral Mercs, led by a very pissed off Texanna Pincher, all of them driven insane by radtus sap.
Beautiful, brilliant, incredible… Lawless.

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