Review — Dragon Walkers Appear In ‘Masters Of The Universe: Forge Of Destiny’ #2

by Anton Kromoff

Summary

This book keeps knitting all the random bits of the Masters of the Universe Weird Fantasy setting together in a way that delights me.

Overall
9/10
9/10

Welcome to the table,

Sometimes the vehicles for toys when I was a kid made no sense. It did not make them any less cool, it just meant that even as a child I could look at a thing and say “There are so many ways this thing could do what it’s trying to do but in a less awful way.”

For me, one of the biggest examples of this is the Dragon Walker vehicle from He-Man and The Masters of the Universe. This thing is essentially a dragon head stuck on top of a pill-shaped body that swings around itself like some weird interpretive dance of what it would look like if a single person was trying to very inefficiently move a large dining table by themself. As a kid who could not walk without crutches even I looked at this thing and thought it was totally absurd.

The fact it takes center stage so much in The Masters of the Universe: Forge of Destiny #2 amuses me to no end.

The reproductions of the previous issue come fast and heavy in this installment of our story. King Randor is out trying to spread some goodwill to the kingdoms and a group of warriors from the nation of Anwat Gar show up and start attacking the king and his honor guard.

They are angered by the death of some of their citizens who were struck down by Evil-Lyn because they assume it was Prince Adam who was responsible for their deaths. Prince Adam is busy trying to keep his secret ability to grasp the sword of power and scream to turn into the hero He-Man hidden from his childhood friend, and member of his father the king’s honor guard, Teela and this is causing all sorts of problems both in their relationship and in general logistics of protecting a head of state.

The Dragon Walker mentioned above is being used as a mount by Teela’s father Man-At-Arms and even in this comic it is just as useless as it seemed to me as a kid. Teela has Stridor the robot horse, the Anwat Gar forces are using what appear to be Skysled’s and there is legit an appearance of a repainted version of the Roton, Randor even has an Attack Trak to travel in, and yet, somehow, Man-At-Arms, DUNCAN the most trusted of the king’s guard, is ridding the dumbest of the vehicles this serries has to offer.

The footsoldiers of Anwat Gar clashing with the warriors of the Elite Guard almost looks like a page from G.I.Joe and that is totally okay because what this comic keeps doing is feeling like a goofy Saturday morning cartoon and if you are into nostalgia and He-Man this is serving it up in big heaping helpings.

While all this wackiness is going down Evil-Lyn and Skeletor are discussing the key to Castle Grayskull that she took after killing those people in Anwat Gar and Skeletor goes off to use it to break into the castle while Evil-Lyn shows up to a now cybernetically enchanted hospital bed bound version of one of the dead but now alive again citizens she killed and uses her magics to make him wake up and hate prince Adam.

The story beats are totally in line with commercial breaks and the screen on the guy’s chest and his more bulky build lead me to believe this dude is about to become Sy-Clone and eventually will go from foe to friend for He-Man and the Masters.

See, I’m guessing at what is going to happen based on what I know about the characters, I am fairly certain I am going to be right, and I am still not mad that I read this book.

Tim Seeley, Eddie Nunez, Brad Simpson, and Andworld Design have created this story where I feel like the meme with Decaprio pointing at the TV screen. I’m less concerned with the plot and more interested in how they are knitting all the random bits of this Weird Fantasy setting together in a way that delights me.

Until next time, I really hope they just keep shoving more and more content from the franchise into these issues like over-stuffed commercials. If we get a Road Ripper or Fisto I am going to lose my mind.