Ubisoft has revealed Ghost Recon: Breakpoint, the sequel to their 2017 title, Ghost Recon: Wildlands. With Wildlands being wildly successful, Ubisoft gave the title it’s own reveal event, going into massive detail by talking to their developers to explain what was new on the title. Breakpoint looks to take things to the next level, as the “Ghost” special agents will be going up against a rogue agent and fellow Ghost, known as Cole D. Walker, played by Jon Bernthal. Walker was a part of the last DLC for Wildlands, Operation Oracle.
Betrayed by Walker, the Ghosts find themselves with their back against the wall and pushing to survive on the island of Auroa. A fictional location in the world of Ghost Recon, Auroa is home to Skell Technology, a major company responsible for developing the drones used for all sorts of applications, from military to security. Located in the South Pacific, Auroa is home to almost a dozen different biomes for players to explore, from snow to forests to a volcanic region. On Auroa, your characters will face off not only against Walker and his Ghosts, but against the security forces on the island as well as the military drones Walker has taken control of.
Breakpoint introduces a number of new aspects to the gameplay, including things like prone camo and progression systems; however, Ubisoft has been quick to point out that bullets in vital locations will still lead to death, so this won’t be all that reminiscent of The Division 2. The game will also include other survival systems to emulate what’s happening in game, from the need to eat and drink, to complex injury systems which will cause your Ghost to move slower and fight differently, making players adapt in combat.
Of course, each Ghost is also completely customizable from character design to the classes and cosmetic items players can equip themselves with. These classes, items, and progression will be transferable from solo mode to co-op and eventual PvP modes.
Noting that the number of developers working on Ghost Recon as a franchise has ballooned from 30 to over a thousand, Ubisoft was quick to note that this game will receive no shortage of post-launch support. The publisher is currently promising that new content will be released quarterly, including everything from new story content or new equipment to full on repeatable raid content.
They’ve also announced the gold, ultimate, and collector’s editions, which offer both a season pass for the first year, plus access to the game three days early.
Ghost Recon: Breakpoint launches on PC, PlayStation 4, and Xbox One on October 4th.