The Weekly 2000 AD Prog #2295: ‘Brink’ Book 5 Reaches Its Epic Conclusion

by Richard Bruton

45 years and better than ever – it’s the UK’s greatest sci-fi weekly comic, 2000 AD and we’re here with The Weekly 2000 AD to give you a preview.

With the next Regened Prog appearing next week, we have just the four strips this week, giving us a double-length conclusion (and oh my, what a conclusion) to the excellent Brink: Mercury Retrograde. Alongside Brink, we have a done in one Judge Dredd, featuring the return of Security Chief Moe Hallam and her very revealing psychic powers, plus more from Skip Tracer in Valhalla and Jaegir in ‘Ferox’.

INJ Culbard on cover duties for Brink – beautiful stuff as always

2000 AD Prog #2295 is out on Wednesday 17th August, which means it’s time to take a little look through for you…

 

 

JUDGE DREDD: NAKED LUNCH – Ken Niemand, Dan Cornwell, colours by Jim Boswell, letters by Annie Parkhouse

So, this one revisits the character of Moe Hallam, who’s already had one run-in with Dredd back in Prog #2217 when Dredd first met the suspiciously incisive Security Chief at Shinebrite Mall?

What do you mean you don’t remember? Oh, you do, you really do. Because Moe Hallam’s the one with the hidden psychic powers, the one who sees everyone naked… ah, now you remember.

It’s time for lots more silliness and lots more disguised crotch shots from Cornwell’s ever-great linework and flow in the pages. This time it’s Moe and Dredd investigating a suspected bomb threat at the hottie sausage convention. This means that yes, there’s plenty of fun seeing just how creatively Cornwell gets with the conveniently placed sausages that prevent us from seeing Dredd in all his glory and how Niemand just keeps playing on the idea that, yes, it really is a sausage-fest of a strip.

 

SKIP TRACER: VALHALLA – PART 9 – James Peaty, Paul Marshall, colours by Dylan Teague, letters by Simon Bowland

The plan to infiltrate the Cube and free it from the Blackstar’s influence isn’t particularly going too well. Skip Tracer’s last man standing, facing down a horde of ‘Valhalla’ muttering zombie things.

No more ideas on why everyone that’s dying is ending up in that mystery place – like I’ve said before, could it be the Valhalla that everyone’s talking about, or perhaps some netherworld or limbo? We have no idea, not yet. But I can see it all tying together neatly before Peaty and Marshall wrap things up in the final, final Skip Tracer episode coming up in however many weeks’ time.

However, in the meantime, we have more Skip Tracer fighting his way up the levels here, coming face to face with the Cube’s equivalent of the final boss here.

It’s nothing too cerebral, nothing too involved, but there’s still space in 2000 AD for the sort of old-school sci-fi thriller of old, doing nothing more than having a good, old-fashioned bit of fun along its way.

 

BRINK: MERCURY RETROGRADE – PART 24 – Dan Abnett, INJ Culbard, leters by Simon Bowland

A double-sized finale to a series that can, if you ask me, run any length that Dan Abnett will write it and INJ Culbard will draw it and I’ll be just happy of the continued existence of one of the best things in 2000 AD for the past couple of decades.

 

As for the ending… well, I’m definitely not spoilering this one. Oh no, not at all, not in the slightest. It’s just too damn good, something that you should absolutely be reading.

All I’m going to say is that Dan Abnett’s managed to go right back to the beginning of the Brink saga and take a look at events of the first book in parallel in a way that just worked so perfectly.

 

And Ian Culbard? Well he’s just continuing to blow it away with his artwork. There’s just so much visual invention here, incredible characterisation, magnificent imagery… it’s just as near perfect as you’re going to get.

And if you’re not a 2000 AD regular reader (although seriously… why the hell not?) there’s a collected edition of Book 5 Mercury Retrograde coming out in November to add to the to-buy list.

 

JAEGIR: FEROX – PART 5 – Gordon Rennie, Simon Coleby, colours by Len O’Grady, letters by Jim Campbell

Kapiten-Inspector Atalia Jaegir of the Nordland State Security Police is deep into the Miasma right now with Nordland’s General Kurga.

At the end of last Prog, we had this…

 

Yes, Kurga’s in tune with what Nu Earth was and could be, believing it to be a world that’s turned itself into hell in an attempt to drive off the warring Nord and Souther races – madman or visionary? We’re not sure yet, perhaps a bit of both.

But Jaegir, well, she’s just on her mission to wipe out the Southers for good, which is why she’s immediately turned Kurga’s idea/ideal into another way to wipe the Southers from the face of the Earth.

So now she’s attempting to convince Kurga to reveal part of her father’s viral abomination that she wants to use in her genocidal mission. Of course, all of this is going on whilst there’s a Souther force approaching to rescue the GI stranded on the ground and whilst said GI and Jaegir’s comrades are attempting to work their way into the Miasma themselves.

So much going on, so incredibly rendered by both Coleby and O’Grady, Jaegir’s current storyline hits the mid-ish part and has so much more to show us – and it’s going to look stunning.

 

 

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