Gen Con 2026 — Wizards Of The Coast Announces ‘D&D: World Of Warcraft’

by Anton Kromoff

Welcome to the table,

In late 2004, sitting at a friend’s house, I watched them boot up a computer that felt like it cost more than my car. They built a character in a digital world that would soon become a second home for me. The game was World of Warcraft. In this online massive multiplayer roleplaying game, you took on the mantle of classes like mages and druids and clashed with both non-player characters and other players in opposing factions while exploring a digital landscape that felt like it was endless.

Up and to that point, the vast majority of RPG experiences I had had were at the gaming table behind my storytelling screen. I built worlds for my players and tossed dice to determine the outcomes of everything from combat to charming the local bartender to get the secret for the perfect spiced potatoes.

I had played a few console games, and the owner of the comic shop I spent a great deal of time in the back of played something called EverQuest, but aside from a few blocky elf-looking characters on the screen, I was not very dialed into the digital gaming space. I did not even have a computer at the time, so watching my friend play this dwarven hunter was akin to some technomancy as far as I was concerned.

After his parents had gone to bed and he had grown tired of playing, he asked if I wanted to build a character to play. Of course I wanted to take a turn in this sprawling online world, so I slipped into the gaming chair and built a “toon,” crawling from my grave as an undead warlock and started my journey into Azeroth for the first time.

For the next decade, I would split my gaming free time between the gaming table and this digital world. My home games of Dungeons & Dragons and Pathfinder would slowly start to show signs of the touches of World of Warcraft as I would homebrew stats for various species and creatures in the game.

The Trolls, being my favorites, became central to a multi-year campaign for my tabletop players. The worldbuilding and dungeon design would inspire many of the three-time-a-week TTRPG sessions I was running.

So you can imagine my excitement to bring you the news that Dungeons & Dragons and World of Warcraft are officially joining forces as part of the new Universes Beyond initiative to bring us tons of new gaming content for our tabletop.

The first expansion for D&D under the new Universes Beyond banner is D&D: World of Warcraft, coming November 17th, 2026, to anchor the Season of Champions. With this book, created in tandem with Blizzard Entertainment, Inc., Warcraft returns to the tabletop for the first time in two decades.

This Gameplay Expansion invites players to “roll for Azeroth” as they recreate their World of Warcraft main character or roll a new alt to explore beloved zones, delve through familiar dungeons, and face legendary foes from over 20 years of history for the WoW franchise. D&D: World of Warcraft will also include iconic dungeons adapted from the game for Dungeons & Dragons.

Additionally, fans can relive one of Azeroth’s most legendary raids with the Icecrown Citadel Map Pack. The Map Pack includes full-size poster maps and tokens usable with an included digital adventure that brings characters from level 16 to level 20 as they challenge a dozen high-level bosses — or perish trying.

World of Warcraft and Dungeons & Dragons are both built on a powerful idea: give players a world full of possibility, then let them make the story their own,” said Holly Longdale, Executive Producer and Vice President, World of Warcraft at Blizzard Entertainment. “Azeroth has always meant something different to everyone who steps into it, whether it’s built upon the heroes they become, the friends they find, or the choices they make along the way. Bringing World of Warcraft to the D&D table is a chance for players to carry that spirit forward in a whole new way: your character, your party, your story.”

For me, there has never really been a point I can remember in my life that Dungeons & Dragons has not been part of my world and a large portion of my life. It has been over 20 years now that I have actively played or at least followed the lore of World of Warcraft. So the announcement at Gen Con 2026 that Dungeons & Dragons is officially partnering with Blizzard for a D&D World of Warcraft book feels right in all the ways I wanted it to. The team currently at the helm feels like the correct people to really make this project sing.

Until next time, For The Hoard!