What would you do if the world was coming to an end? In a futuristic version of Earth, a strange new element is discovered that leads to revolutionary changes in society, however its use is not without consequence. It gets the attention of the Undoer, a cosmic entity set to destroy anything it touches. With time running out, Brenton Demm may be the only one who can save humanity and put down the Undoer, but does he even want to?
The Pull presents a fascinating world that could be explored over the course of many stories. Writer Steve Orlando gives us more than enough to dig into with this graphic novel with a beginning, middle, and end. It centers on Brenton, one of thirteen Horizon agents who has the ability to manipulate this strange new power found deep within the Earth’s core. It’s somewhat Green Lantern-esque, but that’s where the similarities end.
The Horizon Agents are a special force, but they’re still human. As such, they make mistakes. In Brenton’s case, he made a big one that led to the deaths of hundreds of people. That weighs on a man. Couple that with the impending destruction of the entire planet and you don’t really have a will to get out of bed in the morning. This is where Brenton’s story starts. He has to claw and scratch his way out of this funk if he wants even the sliver of a chance to redeem himself.
The Pull flows like a video game in a way. Brenton goes through a variety of quests to learn more information, meet new people, and gather specific items in an effort to save the world. This works well for this story, especially by the end when everything comes to a head and we get an epic boss battle of sorts.
What really stands out in The Pull is the artwork from Ricardo Lopez Ortiz. It has an anime-like quality to it that definitely resonates in the action sequences. These are big and bold with raw power on display. The images had a kinetic energy to them that convey real movement on the page. Letterer Thomas Mauer aids in this with some great sound effect work that drives home the intensity of each scene. The dialogue matches that quality as everyone is on edge.
Every character in The Pull is on edge too. It’s understandable because the world is ending. You would be a little stressed too if you were in the same situation. Ortiz shows this on their faces in a way that conveys all of the emotions they must be going through. This is particularly effective on the characters that have snapped. Faced with the end of everything they’ve ever known, some folks lose their mind and it shows in how they carry themselves.
The energy that Brenton and the other Horizon Agents wield is shown in a bright pink light. Colorist Triona Farrell makes these constructs and energy beams pop on the page with an electric quality. They also shine through the otherwise drab, dystopian quality of the setting.
The Pull is a top notch sci-fi story of redemption and non-stop action. It takes a little while to get your bearings in this new world, but once that foundation is laid out, it moves at a breakneck pace, making it tough to put down. This is what a blockbuster comic looks like.